Changing Gears
Originally this blog was for a potential Shadowrun game, to things between playing the actual game online. Unfortunatly the "GM" person flaked a bit. I don't blame him it happens to all of us GM sorts from time to time.
So rather than let this goto waste I think I'll take a new direction let the blog do some heavy lifting.
We'll see where it goes. I'm not sure just yet. But I'll think on it at length and come back.
So rather than let this goto waste I think I'll take a new direction let the blog do some heavy lifting.
We'll see where it goes. I'm not sure just yet. But I'll think on it at length and come back.


1 Comments:
The whole GM flakery thing is of interest to me. I can totally appreciate GM burnout. Especially with rules systems that have more than enough "cruch" for twelve games. ugh. I'm not really very good at math so I burn out easy. Of course I'm a programmer so I created my own GM utility to help me handle the game math for my own system. That's been cool. Then I created a super simplified system, which I'm programming now. yay. No more burnout! I hope. :P
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